Odd Squad: Creature Encounters
When it comes to dealing with bizarre situations and unusual creatures, the agents of Odd Squad are always ready for the challenge. Join agents Olive and Otto as they interrogate a mummy, a unicorn, and a robot that escaped from library books; work to find a powerful weapon that can defeat the Hydraclops; and go back in time to prevent dinosaurs from destroying headquarters. Using their wit, courage, and amazing math skills, Olive and Otto work to save the day and set things right!
- (extended adventure)
- How to Interrogate a Unicorn
- The Trouble with Centigurps
- Rise of the Hydraclops
- Robert Plant
In this half-hour adventure, dinosaurs break out of the dinosaur room in headquarters and Olive and Otto must travel back in time to save the day.Curriculum: Measurement; telling time on an analog clock
How to Interrogate a Unicorn
When characters escape their books in the library, Olive and Otto must figure out how and why it's happening and put a stop to it.Curriculum: Data collection and analysis; sorting and classifying information
The Trouble with Centigurps
When Otto accidentally releases 100 small furry creatures in headquarters, he recruits Oscar to help get them back before Ms. O finds out.Curriculum: Algebraic thinking; skip counting by 2s, 5s and 10s to 100
Rise of the HydraclopsIn order to save humanity, Olive and Otto must locate a treasure chest that Oscar buried.
Curriculum: Measurement; length
Olive and Otto must find a way to stop Obfusco's plant from taking over headquarters.
Curriculum: Geometry and spatial sense; understand that maps provide information about direction and distance.